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Thread Statistics | Show CCP posts - 41 post(s) |

Isha Subula
Viscosity Fidelas Constans
0
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Posted - 2014.10.02 16:01:00 -
[1] - Quote
Seriously this is not that bad of a change. Logistics will be fine. With the 90% reduction for Rorq and JF pilots an 8 jump trip takes 48 min if you wait out the fatigue timer after each jump. This is ment to penalize a group moving say 10 titans to a system that takes 3 jumps in a hurry. they will then be stuck thee for hours unable to jump out. I like this! Gives us a chance to catch them.
Bravo CCP |

Isha Subula
Viscosity Fidelas Constans
1
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Posted - 2014.10.02 16:17:00 -
[2] - Quote
Eigenvalue wrote:Isha Subula wrote:Seriously this is not that bad of a change. Logistics will be fine. With the 90% reduction for Rorq and JF pilots an 8 jump trip takes 48 min if you wait out the fatigue timer after each jump. This is ment to penalize a group moving say 10 titans to a system that takes 3 jumps in a hurry. they will then be stuck thee for hours unable to jump out. I like this! Gives us a chance to catch them.
Bravo CCP What does JF nerf have to do with Titans at all? Also, you need to wait 14 minutes for each fatigue timer after each jump, so your math is way off. It's more like 112 minutes, which is 6 times longer than you would expect now for a JF doing that route and you've just made a really boring profession the most boring profession in any video game in history.
they are trying not to nerf jf as hard. what they are trying to nerf is a group hot dropping titans and supers all over eve with no restrictions except fuel costs. they accomplished this to say the least. Logistics wil just have to wait a bit longer between jumps. the hardest part is safety. 5ly max range means more jumps into non station systems = more risk
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Isha Subula
Viscosity Fidelas Constans
1
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Posted - 2014.10.02 16:33:00 -
[3] - Quote
Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :(
and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive. |

Isha Subula
Viscosity Fidelas Constans
2
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Posted - 2014.10.02 16:52:00 -
[4] - Quote
baltec1 wrote:Isha Subula wrote:
and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive.
Problem here is that there are things that null cannot get locally and stuff that high sec cannot get locally. Trade still needs to happen, neither can be totally self sufficient.
This is true. Logistics will still happen it just wont be Fedex overnight. It will be more like US Postal Service 3-5 business days delivery. |

Isha Subula
Viscosity Fidelas Constans
2
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Posted - 2014.10.02 17:03:00 -
[5] - Quote
baltec1 wrote:Ninteen Seventy-Nine wrote:
Maybe in your eyes.
But then again, you're wrong about basically everything, always.
Feel free to ask red frog what they think of this change.
Yes Red Frog pretty much looking at packing it in. Just to hard to keep a service like that up. But, was the service ever really a good thing? Being able to get 500 Caracals delivered to deep null in 20 min with fits from jita? Was just to easy before.
These services will still exist just be way more expensive. I think this has a indirect impact on the isk printer that is ishtar ratting in null. The influx of isk has devalued everything. Just check PLEX prices. Too easy to get 1 bill with 3 accounts afktaring all day. |

Isha Subula
Viscosity Fidelas Constans
2
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Posted - 2014.10.02 17:12:00 -
[6] - Quote
Javajunky wrote:Isha Subula wrote:Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :( and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive. In terms of revitalizing the null sec landscape, while yes this theoretically increasing the value of the miner. But it makes it harder for those smaller groups to establish and defend the beach head they create for themselves. Not really a goon headache since we can roll 30-40 JF's (12-15m3 per run), this becomes more about a who's got more logistics capabilities. The Rorqual / JF nerf favors the big blocks in terms of defending space. Keeping JF/Rorquals in the equation, it's certainly a way to establish more industry but you have to find enough people that want to do industry in null sec and that's not a big number. Leaving JF's and Rorquals out of the equation would still achieve the PVP balancing act people want without gimping the smaller guys ability to support any beach head initiatives.
Just took my taser to the ********* like a man. I'll go sit back down now. |
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